Maker Pro
Maker Pro

Reel to reel machine, new build or Hack?

I'd like to have a reel to reel player that the speed can be controlled externally, this would be control voltage outputs from a synthesiser, via a voltage controlled pwm circuit. Eventually I'd need multiple as working with a multi channel composer, but for now just get one working as a prototype would get the ball rolling.

My thoughts are:

I buy a cheap reel to reel and hack this, but then I've seen they often have two to four motors, in which case I'm looking more at the portable type models. I would possibly have to work at voltages I'm not comfortable with, the components/motors I see when looking at the internals of reel to reels (on the internet) don't look too familiar at all

I buy a cheap reel to reel, detach the right hand side motor (the right hand side from what i can understand is commonly the drive) and fit a motor I am familiar with and add the relevant circuitry run from a separate power source.

I build one from scratch, harvesting parts along the way such as heads. I wouldn't know what circuitry is needed. Most of the schematics I've looked at involve tubes and higher voltages, which I'm not comfortable/experienced in working at. I work at 30 volts 3a or below, if I was to attempt to build a circuit from scratch would this be possible?

I'm probably more excited by the prospect of building from scratch as it would give me the greater flexibility in circuit modification to current and future needs but then I am also naive to what this would involve so thought I'd ask here to see what folks here with experience think would be a sensible approach?

Thanks in advance

Darren
 

hevans1944

Hop - AC8NS
I'd like to have a reel to reel player that the speed can be controlled externally ...
The playback speed (as well as the record speed) of a "reel-to-reel player" is governed by the rotation speed of its capstan tape drive, in conjunction with a pinch roller that presses the tape against the capstan without slippage between tape and capstan. The only purpose of the reel motors is to provide take-up and supply for the magnetic tape passing over the playback and recording heads, providing only sufficient tension in the magnetic tape between the capstan drive and the tape reels to allow tape to feed from the supply reel and be wound onto the take-up reel. Depending on how fast the tape must be transported across the tape heads to accomplish your purpose, the tape tension method will become the overriding concern in how you will hack an existing reel-to-reel player or design a purpose-built one from scratch. The best performance is achieved with vacuum columns that hold a goodly length of tape that is taken up and replenished from each tape reel as the capstan moves the tape at high speed over the magnetic tape heads.

All the above requires some sort of mechanism to sense tape tension and drive the reel motors in such a manner that (more or less) constant tape tension between the drive capstan and the take-up reel is achieved while the tape is moving in intimate contact across the magnetic tape heads. A typical way for inexpensive reel-to-reel players to sense tape tension is the use of a rotating, spring loaded, lever with an attached freely spinning roller over which the tape passes. Increasing tape tension rotates the lever against the restraining spring until an equilibrium position is reached. If the lever position is electronically sensed, this information can be used to control the torque applied by the take-up and supply reel motors. Other ingenious schemes, not involving electronic feedback, can also be used to provide pseudo-constant tape tension.

So, your mission should you choose to accept it, Darren, is to devise a means to provide a continuously variable capstan rotation speed, as determined by an analog signal from your synthesizer, speed range to be determined by you.

Some means to dis-engage the tape from the tension mechanism is also desirable to allow you to implement fast-forward and fast-reverse tape positioning, ideally while still maintaining intimate tape contact with the highly polished magnetic tape heads to allow audible monitoring of the signal recorded on the tape. A precision tape position counter would also be invaluable as a means to locate sections of tape for over-dubbing or editing. Considerable help with this project would be obtained if you could channel the shades of Les Paul and Mary Ford, who were pioneers in the 1950s creation and use of this type of now-obsolete technology, later taken up by other recording and performing musical artists. In fact, over-dubbing became so common a practice that "live" performances were impossible to perform without "lip-synching" the artists to their pre-recorded work. See Dick Clark's American Bandstand for numerous examples.

If you are serious about this, you will abandon the "old school" methods and embrace modern digital technology. Although I must admit a certain fascination with "steam punk" technology, for example as demonstrated on the TV series Warehouse 13, I also realize the totally impractical nature of this genre of "design" much less its actual construction. Trying to resurrect technology from the 1940s and 1950s is a waste of your time unless you just want to consider the effort art... as everyone knows, art knows no dimensions or boundaries... remember to have fun and not expect too much in the way of results.
 
Hi Hop thanks for your reply and very useful advise/knowledge.

You and Bob have both pointed towards digital technology. What would this project look like, involve instead?

At this juncture my feeling is that I should attempt both a digital and an analogue version. I'm happy with the amount of work that looks to be involved in the tape version, I really enjoy trying to overcome mechanical problems. I am collecting a reel to reel on Saturday that works, but will mostly be used to study the mechanism initially, then harvest parts from.

In terms of outcomes;

I don't expect too much at all, I know I'll have fun as it's both electrical and mechanical which is what I've found I enjoy most. I've not done much digital, just a couple of cheap oscilloscope kits, not really learning though as it's just following instructions.

The machine would only need to 'play', go in a single direction, I have access to other machines to edit/record etc.

In terms of what would be played on the machine would hopefully be 'tape loops' of sounds, and eventually some way of adjusting part of the mechanism to allow for longer loops, possibly the vacuum columns you elude to would be an ingenious addition for this purpose, but then I have no idea what this would involve . When thinking about the project I did think about tension but thought because of using loops that this would solve most of the problem but only in a fixed position.

I certainly didn't fully comprehend the 'constant tape tension' requirement involved in reel to reels, this may need a few days to sit in my head to think about. I have used audio cassette (C90 variety) in hacked walkmans etc to do something similar to what I'm proposing and didn't find a problem with tension there, is this because the tape is in a fixed cassette?
 
A digital solution would involve an ADC to digitize your audio, memory to store it, a DAC to play it back and a microcontroller or microprocessor to orchestrate it all. A Raspberry Pi or similar small micro has all of the hardware you need. Your job would be the programming.

Bob
 
A digital solution would involve an ADC to digitize your audio, memory to store it, a DAC to play it back and a microcontroller or microprocessor to orchestrate it all. A Raspberry Pi or similar small micro has all of the hardware you need. Your job would be the programming.

Bob
Thanks

I have an arduino kit at my flat which I've not got around to using yet, maybe this would be just what's required? I've done bits of coding, I was on code academy online for a while a few years back and enjoyed it.

Darren
 
Thanks

I have an arduino kit at my flat which I've not got around to using yet, maybe this would be just what's required? I've done bits of coding, I was on code academy online for a while a few years back and enjoyed it.

Darren
An Arduino is not going to have the performance and storage needed. You probably would need a ARM based micro like Rasp Pi, but hopefully with analog or audio inputs and outputs. Or, you could add an ADC externally to rasp pi.

Bob
 

hevans1944

Hop - AC8NS
... my feeling is that I should attempt both a digital and an analogue version. ...
I think it is admirable that you would consider both an analog as well as a digital approach. Certainly, given that you want play-back only, and just a variable tape speed for that, the analog approach is simplest. Using a C90 1/4-inch tape cassette may be a viable "reel-to-reel" implementation. I have some experience with that, both in analog as well as digital formats, from my first "real" job as a graduate electrical engineer in the late 1970s. I cannot recommend the cassette tape approach however because most cassette players are not precision audio equipment but are mass-produced junk, to be sold to the uneducated consumer and later discarded.

There are many different approaches to controlling tape tension, but it is generally not a problem with cassettes because the reel diameters and the amount of rotating tape mass are both quite small. Generally, the capstan and pressure roller approach will suffice to pull the tape past the magnetic tape heads at a constant linear velocity, the tape being tensioned by the supply motor driven slightly in reverse and operating as a torque motor, thus pulling on the tape in tension between the supply reel and the capstan with the tape heads located in between. Very little tension on the take-up side of the capstan is required, so the take-up reel needs to be driven in the forward direction, but again with very little torque.

The sound cards on most personal computers, combined with appropriate software, will produce any of the functionality that you might be able to obtain with analog reel-to-reel equipment. There are abundant sources of free, open-source, software as well as professionally developed software, available on the Internet. You might want to visit some of the links on this page to get an idea of what is available and the capabilities of the software. Or... climb the learning curve and write your own personal computer, sound card based software. Yeah, I know, it's a real PITA to learn software programming when you already know how to wield a screwdriver and a soldering iron, but its the 21st Century way of doing things. To get you started, check out this web page on the free Audacity software for Windows 10. It is also available for Mac and Linux.

Back in the day, my first engineering job after graduation from college was to replace a Kansas City Standard audio cassette "digital" recorder with a real digital cassette tape recorder. The so-called Kansas City Standard was just an ordinary telephone modem whose audio tone-encoded output was recorded on ordinary audio tape recorders, typically similar to cheap Radio Shack cassette recorders. The resulting "digital" audio tone-coded data was then played back into the modem to recover the original digital data. It sort of worked, but was not a reliable means of digital data storage for the exchange of data between machines.

Completing the "upgrade" task required over a year, and ten field-portable data acquisition systems were converted to Intel 8085 microprocessor-controlled digital cassette tape recorders. The irony of this task was the need to continue to use acoustically-coupled telephone modems, in motel rooms located in remote locations, to send the digital tape data back to the Mother Ship in Dayton, OH, for subsequent data processing. The original tapes were also mailed to Dayton, but the modem transmission was necessary because the data collected was time-sensitive.

As an historical note, sometimes tape cassettes were specially constructed to allow a continuous loop of tape to be installed as a Mobius loop. This doubled the playing time for a given length of tape and allowed recording to occur on both sides of the tape. Not very practical IMO but apparently it did work. More elaborate schemes allowed a conventionally spliced loop of tape to continuously cycle through the recorder and were used for various effects, including reverberation delays. Fortunately, such contraptions pretty much vanished from the recording industry with the introduction of fast, high-resolution, A/D and D/A converters, inexpensive random-access-memory (RAM), and microprocessor data processing along with field-programmable gate arrays (FPGAs) and digital signal processors (DSPs). Going digital opened up many new and exciting pathways to product development that were simply impractical with analog signal processing techniques. Video cassette recorders (VCRs) were just the first of many mass market applications, although VCRs continued to mainly use analog recording techniques until their fairly recent replacement by compact disk recordings, which in turn have been replaced with solid-state FLASH memory recordings.
 
I'm not clear what effect you are trying to achieve by varying motor speed, but tape transport mechanisms usually involve a capstan motor with a substantial flywheel to stabilise the speed to eliminate wow and flutter. This would rule out any intended rapid speed variations.
 

hevans1944

Hop - AC8NS
This would rule out any intended rapid speed variations.
True. So remove as much moment-of-inertia as practical from the capstan to allow it to be quickly accelerated and decelerated. Add tachometer feedback to "tighten" the capstan speed control loop. Brute force the damn thing if you have to in order to achieve whatever speed profile you deem necessary. And welcome to the world of power electronics. Adding inertia anywhere in an electro-mechanical system often introduces more problems than it solves, so a direct capstan drive from a low-inertia pancake servo motor will generally yield a frisky system. This was all worked out by analog engineers from the beginning to about the middle of the 20th Century to everyone's satisfaction, so no need to re-invent that particular wheel... unless you just want to discover it as part of a personal learning process. Fascinating stuff, analog electronics and their servo control mechanisms.

Modern personal computers have the power to model analog circuits with excellent accuracy, replacing PITA manual computation methods that were previously necessary. Why model analog servo mechanisms? Because tossing around a few tons of steel can be highly dangerous to people and property if your servo control "gets away from you," and this can and does happen because you didn't model and test the design before building it. However, you will probably be safe enough playing around with reel-to-reel tape recorders.
 
"There are many different approaches to controlling tape tension, but it is generally not a problem with cassettes because the reel diameters and the amount of rotating tape mass are both quite small. Generally, the capstan and pressure roller approach will suffice to pull the tape past the magnetic tape heads at a constant linear velocity, the tape being tensioned by the supply motor driven slightly in reverse and operating as a torque motor, thus pulling on the tape in tension between the supply reel and the capstan with the tape heads located in between. Very little tension on the take-up side of the capstan is required, so the take-up reel needs to be driven in the forward direction, but again with very little torque."

Am I understanding correctly in that this solution involves 3 motors?

One for the supply reel that's driven in reverse, I'm confused by 'reverse' here and 'driven slightly'. I'm imagining a motor being driven slightly in the opposite direction to the reel to reel forward play function and imaging this being a fine line between a non smoking reel to reel and a smoking one!

One for the capstan, this being the main motor to pull the tape through, I'd not heard of a pancake motor before, fascinating! I've also not worked with a servo motors before.

And one for the take up which is driven forwards

I've been using Audacity for quite a long time now, I do a lot of field recording with a Tascam digital field recorder and use audacity to edit. It's a really good bit of software. I do miss the character of my Sony TC-158 cassette field recorder a lot though.

I've used those loop cassettes quite a lot for various purposes, I buy mine from Tapeline in Stockport Uk, they are good quality and various lengths, I have some varied from 8 mins to 40 seconds
 
I'm not clear what effect you are trying to achieve by varying motor speed, but tape transport mechanisms usually involve a capstan motor with a substantial flywheel to stabilise the speed to eliminate wow and flutter. This would rule out any intended rapid speed variations.
Hi Alec, I intend the motor motion to be as closely synced/matching a control voltage from my synthesiser, so for example a Square wave LFO output. I have a module, Hop aided in designing, which allows me to do this that I've tested out on various motors and I get good results, some motors I get less good results. I hadn't thought of using flywheels to achieve better responses
 
True. So remove as much moment-of-inertia as practical from the capstan to allow it to be quickly accelerated and decelerated. Add tachometer feedback to "tighten" the capstan speed control loop. Brute force the damn thing if you have to in order to achieve whatever speed profile you deem necessary. And welcome to the world of power electronics. Adding inertia anywhere in an electro-mechanical system often introduces more problems than it solves, so a direct capstan drive from a low-inertia pancake servo motor will generally yield a frisky system. This was all worked out by analog engineers from the beginning to about the middle of the 20th Century to everyone's satisfaction, so no need to re-invent that particular wheel... unless you just want to discover it as part of a personal learning process. Fascinating stuff, analog electronics and their servo control mechanisms.

Modern personal computers have the power to model analog circuits with excellent accuracy, replacing PITA manual computation methods that were previously necessary. Why model analog servo mechanisms? Because tossing around a few tons of steel can be highly dangerous to people and property if your servo control "gets away from you," and this can and does happen because you didn't model and test the design before building it. However, you will probably be safe enough playing around with reel-to-reel tape recorders.
I'm really intrigued by the "tachometer feedback to "tighten" the capstan speed control loop", I've watched a few videos this morning and read a couple of articles about closed loop motor controllers all very ingenious and yes as part of my own learning process this is something I would like to learn and implement.
 
Realize after a bit of costing for this project it's beyond my means at the minute. I can't really get past the cost of the pancake servo to begin with so is being a bit of non starter. If things change I'll come back to this project as it ticks all my boxes of what i'm interested in. Thanks for everyone's help
 
Top