Hi Subhajit,
Subhajit Sen said:
I do not see a fair comparison between Analog Design vs. Physics and
pottery-making vs. euclidean geometry.
thats because its not a terribly fair comparison. But it is a good example
of art vs science. There is a great deal of science in pm, almost none of
which is understood by the artists who make the really cool stuff. its also
a smart-arse remark
The former pair includes an
interplay
of classical and quantum physics(90 nm MOSFET gates offered by
state of the art fabs conduct current) with classical itself being
subdivided between domains of electro-statics/dynamics(Electrostatic
discharge(ESD), rf design, emi,rfi etc.),"EE", thermal and mechanical
engineering(bandgap voltages can change with strain in package) and
even some difficult applied mathematics("tones" in quantization noise
spectra of delta-sigma converters). Whereas the latter pair pretty
much involve just classical geometry. I.e. there is a
enormous,enormous difference in complexity between analog design(esp.
semiconductor microelectronics variety) & p.m.. However, I would
assert that both analog design and p.m. involve "artistic" creativity
and temperament.
Fabulous argument! Thanks for taking the time to state your case so well
The basis of my (albeit cheeky) "point" is that the science is a
*pre-requisite* - art alone doesnt work very well. Many so-called
electronics designers have very little scientific knowledge - just read some
of the astonishingly stupid questions people ask in this forum (note: stuff
you know is easy. stuff you dont know is hard...). I have worked with many
so-called engineers (with or without tertiary qualifications) who just dont
understand the physics involved (although im not an expert in QM or
semiconductor physics, by any stretch of the imagination)
Part of what we are discussing here is our old friend semantics. I dont like
the term "artistic" - having been to many art galleries, I especially dont
like the association with modern artists (but damn those surrealists could
paint

. I think what we are talking about here are aspects like
creativity, inspiration and MIOA (IMHO) LATERAL THINKING. slavishly cranking
mathematical handles is very unlikely to lead to funky new designs, which
invariably involve the aforementioned aspects.
but without the detailed understanding of the relevant physics involved,
creativity etc. arent likely to get you very far - witness the reams of
drivel produced by idiots who try and tap into "free space energy" by adding
magnets to transformers - great for a laugh though.
a lot of what gets referred to as "art" (eg RF, EMC etc) is NOT art, merely
physics that is not understood by those making the reference.
I certainly agree that analog(ue) design can be fun. However,
haven't had too many opportunities to apply formulae of
classical physics directly in a design except for stuff like
calculating mosfet transconductances, coupling caps. , self/mutual
inductance in IC's and the like. It has mostly been taken care of
engineering
models like lumped R,C and Spice models of transistors. Whenever
the opportunities to apply Maxwell's equations arose e.g. in ESD in an
I/O
pad, the problem became so hopelessly difficult that it became the fun
job
of a specialist or a CAD/EDA tool designer and straight got out of my
hand.
This is not to even mention practical economic realities that my
embedded
PLL or A/D will be "re-used" in more than one layout/geometric
configuration
so that even if I could apply Maxwell's eqns.,I do not know the exact
boundary conditions to use, if I wanted to compute the noise injected
by the logic circuitry in the chip.
the "except for" bit is the fun bit
I work with power electronics, which is cool because stuff blows up, and of
course the physical geometry means basic physics is of paramount importance,
so I do a lot of inductance and capacitance calculations, thermal diffusion
etc. But I dont do ANY wafer-scale design work, so cant really comment on
whats involved their, other than to say the sim tools must be both very good
and very $$$
yes a lot of this stuff *is* embodied in spice models etc. maybe. lead
inductance? perhaps, better learn how spice works and read the models....I
got snapped years ago with a circuit straight out of an app note that didnt
work - due to reverse-breakdown of BE junctions, which werent in my spice
models. I found out when I built it and it didnt work like spice said...
I use my knowledge of physics to complement modelling tools - I look at the
physical geometry of a circuit, and calculate (or often simply estimate
upper and lower bounds of) stray inductance and capacitance thats likely to
occur, then go feed those back into my spice sims. I like to ask "what-if"
questions - how much L (or C) can that node tolerate before performance is
degraded etc.
OTOH those without a deep understanding (which doesnt have much to do with
education) of the relevant physics tend to blunder on unawares, creating
sims that work well and circuits that dont. which is how I make most of my
money

. pretty much all books on EMC say the same thing: analyse the
circuit you actually build, not the one you think
you built.
Actually I think that might be what Kevin was getting at - while the
individual details are often nasty to calculate (esp. analytically) its all
very well known. mind you, things like cavity resonances will stump most
so-called engineers (many of whom dont even realise that a lumped model is
an approximation).
partly thats just statistics though - normal distributions abound, in any
group of people most are clustered around average (ie mediocre) and small
numbers are either very good, or very bad. true for engineers, doctors,
drain-layers etc.
Would like to mention two good texts on analog IC design: (1) Gray &
Meyer
(2) Grebene. Don't see too many physics formulae in them.
have the former, not the latter - whats the title/isbn, got a review? (I
collect eng books)
G&M dont mention ohms law, either. they expect you already know this
stuff...
I gave the example of an embedded PLL,A/D or I/O pad with ESD pad
designed in Europe, done on TSMC fab(Taiwan) to be "re-used" by 2
different companies in US and Canada respectively.
all fairly well understood though. cf quantum cryptography, which is only
starting to make the transition from physics to engineering...
"mysterious").
I don't think I used the work "mysterious" and take it back if I did.
Also disagree with the notion that digital design would be
"straightforward"
for analog designers. Its like saying swimming would be
straightforward
for gymnasts. Similarly, I don't think analog design would be
"straigtforward"
for physicists. Each of these professions require a fundamentally
different temperament for one to be successful in them. I don't see
how a Bob
Widlar could become a successful Ted Hoff(inventor of first
micropressor
Intel 4004).
you didnt use that word, I did (sorry

. "art" implies mystery though -
artists tend to be unable to explain their actions. Engineers bloody well
better be able to explain it, lest they get their ears singed off at a peer
review - who cares about the inspiration, what physics enables it to WORK.
I do however think digital design is merely a subset of analogue design.
except when it turns into software, which IMO is not designed at all, merely
cobbled together at high speed by over-qualified typists. Now SW is *art* -
and bloody unreliable as a result - but its not the discussion we are having
so I wont rant any further....
digital design is interesting in that it is not (at a larger scale) based on
physics principles (ignore edge-related dynamics, meta-stability etc) -
consider state machines for example, or von Neumann architecture - no
classical or quantum physics hiding in there. there are correspondingly
large numbers of digital "designers" with no understanding at all of
electronics physics. which is fine when writing VHDL code, but tends to fall
down when the first signal leaves the chip.....
I do a lot more analogue than digital design, but have done a lot of DSP,
and use my analogue skills to great effect - spend a lot of time figuring
out what to do, rather than start typing.....then figure out how to *prove*
it works, stress-test it (eg throw junk data at it, watch it squirm) etc.
whilst I am not fluent in VHDL, I have yet to come across ANY element of
digital design that i cant handle with the toolset analogue has given me.
The converse is NOT generally true for those who live in the digital world -
a problem exacerbated by the fact that it is very cheap for universities to
churn out EEs who only ever simulate things and write code - low resource
requirements = high student numbers = more $$$
Good for you! But perhaps not always good for others

.
I am a realist, and I like to think I have helped a number of companies who
have been stung by hiring idiots - if they know nothing about the field, its
not hard to convince them you are an expert.....Hell, I did some work a few
years ago for a company that wanted to make power supplies. Not one person
knew ANYTHING about electronics, yet they spent $millions of VC and designed
this thing that didnt go. I made it work, but the job turned into a
nightmare (they wanted me to then sort out their thermals, then mechanics,
then production line, all without increasing the funding - no way). I ended
up having a hush-hush meeting with the primary VC guy, and told him that he
was wasting his money on these guys, they would NEVER build a single working
unit, even after I gave them a full functioning prototype. He was very
grateful, and ended up pulling the plug (after wasting about $2,000,000).
Bad for the idiots, but they were in the process of crashing and burning
anyway. And if I ever need VC, well I now have a friend...
I like neural networks (tho' haven't had an opportunity to work on
them).
I would like to conclude with some remarks made by Chris Mangelsdorf
(Analog Devices designer) in ISSCC 2004 in which he said that there is
something "Wagnerian" about analog design in the panel discussion
on the relevance of analog design with the onslaught of digital.
Check the eetimes report on this in the press.
I think fundamentally we agree that analog design involves mostly
principles of physics, tho' my own take is that the practical
application
of these principles is so difficult, that only people with a certain
kind
of artistic creativity and imagination can be successful in it.
estimate upper and lower bounds, then triage your problem: it is either
a) no problem at all
b) clearly a problem
c) in-between therefore examine it more closely/accurately
FEA is definitely the way to do complex things, the maths is just too hard
(and therefore too easy to screw up).
I guess I do agree with you (apart from the "a" word

, but think the
creativity etc has to be predicated on a solid theoretical background
Best regards,
Subhajit Sen
Cheers from Aotearoa, New Zealand
Terry