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Suggestions for aspiring hobbyist

There must be a million of these posts on this group and I apologize in
advance if I'm violating some rule.

I come from a computer science background and I'm now looking to get
into electronics as a hobby. I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.

Anyway, I've been reading books by Forrest Mims and also /Electronics
for Dummies/ at the book store as well as various internet sources for
additional information. Some sources claim /The Art of Electronics/ is
a necessity while others say it has entirely too much information and
the wrong approach for a hobbyist. I don't want to just build pre-made
kits or copy other people schematics -- I'd really like to make new and
original things happen. I have plenty ideas, but I seem to be stuck in
the CS / software point of view when it comes to construction. I can
build an entire program in my head for the aforementioned sample rate
reducer, but I just can't see envision it in components. I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

I already have some preliminary equipment (solder iron, desoldering
braid, thin pliers & cutters, wire stripper, 20 AWG solid wire, digital
multimeter, etc) but no actual components or breadboard. At this point
I am sort of sold on the dead-bug style for educational / experimental
prototyping.

So does anyone have any suggestions for me at all in anything I've
mentioned? I find myself wanting an expert electronics guy around to
guide me, but I don't know anyone, so I turn to internet folk. Any
material to read, sources to look up, comments regarding /The Art of
Electronics/?

Thanks!
 
P

petrus bitbyter

There must be a million of these posts on this group and I apologize in
advance if I'm violating some rule.

I come from a computer science background and I'm now looking to get
into electronics as a hobby. I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.

Anyway, I've been reading books by Forrest Mims and also /Electronics
for Dummies/ at the book store as well as various internet sources for
additional information. Some sources claim /The Art of Electronics/ is
a necessity while others say it has entirely too much information and
the wrong approach for a hobbyist. I don't want to just build pre-made
kits or copy other people schematics -- I'd really like to make new and
original things happen. I have plenty ideas, but I seem to be stuck in
the CS / software point of view when it comes to construction. I can
build an entire program in my head for the aforementioned sample rate
reducer, but I just can't see envision it in components. I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

I already have some preliminary equipment (solder iron, desoldering
braid, thin pliers & cutters, wire stripper, 20 AWG solid wire, digital
multimeter, etc) but no actual components or breadboard. At this point
I am sort of sold on the dead-bug style for educational / experimental
prototyping.

So does anyone have any suggestions for me at all in anything I've
mentioned? I find myself wanting an expert electronics guy around to
guide me, but I don't know anyone, so I turn to internet folk. Any
material to read, sources to look up, comments regarding /The Art of
Electronics/?

Thanks!

Guess you're trying to start too high. Among the skills you need are
knowledge and experience. You apparently lack definitively the latter. So
search the net to find some things you want to make. Build the thing and
find out how it is suppose to work. (You'll have to because it's unlikely
it'll work the first time.) You can search for almost everything because
there're a lot of circuit designs out there and there is no use in
reinventing the wheel. Next step, if you can't find exactly what you want,
is to modify an existing design. Designing somthing new from scratch is the
last step. It's like inventing. Creativity is indispensable but it's only
10% of the work.

petrus bitbyter
 
P

Puckdropper

[email protected] wrote in 75g2000cwc.googlegroups.com:
There must be a million of these posts on this group and I apologize in
advance if I'm violating some rule.

I come from a computer science background and I'm now looking to get
into electronics as a hobby.

*snip*

Same with me. I *know* what makes a computer tick. ;-)
*snip*

I don't want to just build pre-made
kits or copy other people schematics -- I'd really like to make new and
original things happen. I have plenty ideas, but I seem to be stuck in
the CS / software point of view when it comes to construction. I can
build an entire program in my head for the aforementioned sample rate
reducer, but I just can't see envision it in components. I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

Electronic design seems to be able to be done like some software design.
Learn what the little parts do (fprintf, streams, etc) and put them
together.
I already have some preliminary equipment (solder iron, desoldering
braid, thin pliers & cutters, wire stripper, 20 AWG solid wire, digital
multimeter, etc) but no actual components or breadboard. At this point
I am sort of sold on the dead-bug style for educational / experimental
prototyping.

Look in to a starter kit. Avoid the Radio Shack 120-in-one ones, though,
they're ok, but not half as fun as playing with a handful of parts. Look
for digital logic chips in the kit, too. With your background, they
might be the things you understand first.
So does anyone have any suggestions for me at all in anything I've
mentioned? I find myself wanting an expert electronics guy around to
guide me, but I don't know anyone, so I turn to internet folk. Any
material to read, sources to look up, comments regarding /The Art of
Electronics/?

Learn to solder. Learn to unsolder. Practice, practice, practice.
You'll get some places where your soldering skills will be necessary to
prevent wrecking a $8 chip...

You're welcome.

Puckdropper
 
D

default

There must be a million of these posts on this group and I apologize in
advance if I'm violating some rule.

I come from a computer science background and I'm now looking to get
into electronics as a hobby. I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.

Anyway, I've been reading books by Forrest Mims and also /Electronics
for Dummies/ at the book store as well as various internet sources for
additional information. Some sources claim /The Art of Electronics/ is
a necessity while others say it has entirely too much information and
the wrong approach for a hobbyist. I don't want to just build pre-made
kits or copy other people schematics -- I'd really like to make new and
original things happen. I have plenty ideas, but I seem to be stuck in
the CS / software point of view when it comes to construction. I can
build an entire program in my head for the aforementioned sample rate
reducer, but I just can't see envision it in components. I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

I already have some preliminary equipment (solder iron, desoldering
braid, thin pliers & cutters, wire stripper, 20 AWG solid wire, digital
multimeter, etc) but no actual components or breadboard. At this point
I am sort of sold on the dead-bug style for educational / experimental
prototyping.

So does anyone have any suggestions for me at all in anything I've
mentioned? I find myself wanting an expert electronics guy around to
guide me, but I don't know anyone, so I turn to internet folk. Any
material to read, sources to look up, comments regarding /The Art of
Electronics/?

Thanks!

Read some theory, build some kits. (what is the hangup with kits?
too demeaning to follow someone's lead?) Electronics is usually
taught by theory along with building some circuit that supports the
theory.

Do what interests you. There is no one book that is magic, and no one
approach that will be right for everyone.

You seem to be looking for a shortcut that will catapult you from zero
to master designer - probably won't happen that way - electronics
encompasses a lot of knowledge. No one is expert in all of it.
 
J

John Ferrell

I know the feeling.
I have a lifetime of experience and training in electronics and a
Computer Science degree. What I want today is a coupe of pills I could
take to become a Linux Guru and a Java programmer. Unfortunately, it
appears there are no pills available. I will have to decide if I want
to expend the effort to reach those goals in the conventional manner.

If you find The Art of Electronics interesting consider the Lab manual
that goes with it.

I have taken one course from
http://www.arrl.org/cce/
and found it well worth the cost and time.
The ARRL is an amateur radio organization.

The only short cut to your target device I can think of is that you
might look into microprocessors. There are many development boards
available that can be extended and programmed to do some pretty exotic
things!

Bear in mind that with my background I considered building a miles per
gallon computer for my RV. After researching the time required I
ordered one off the net. Sometimes it makes more sense to buy it if it
is available!

Good luck,

John, W8CCW

There must be a million of these posts on this group and I apologize in
advance if I'm violating some rule.

I come from a computer science background and I'm now looking to get
into electronics as a hobby. I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.
John Ferrell W8CCW
 
B

Bob Masta

There must be a million of these posts on this group and I apologize in
advance if I'm violating some rule.

I come from a computer science background and I'm now looking to get
into electronics as a hobby. I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.

Anyway, I've been reading books by Forrest Mims and also /Electronics
for Dummies/ at the book store as well as various internet sources for
additional information. Some sources claim /The Art of Electronics/ is
a necessity while others say it has entirely too much information and
the wrong approach for a hobbyist. I don't want to just build pre-made
kits or copy other people schematics -- I'd really like to make new and
original things happen. I have plenty ideas, but I seem to be stuck in
the CS / software point of view when it comes to construction. I can
build an entire program in my head for the aforementioned sample rate
reducer, but I just can't see envision it in components. I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

I already have some preliminary equipment (solder iron, desoldering
braid, thin pliers & cutters, wire stripper, 20 AWG solid wire, digital
multimeter, etc) but no actual components or breadboard. At this point
I am sort of sold on the dead-bug style for educational / experimental
prototyping.

So does anyone have any suggestions for me at all in anything I've
mentioned? I find myself wanting an expert electronics guy around to
guide me, but I don't know anyone, so I turn to internet folk. Any
material to read, sources to look up, comments regarding /The Art of
Electronics/?

First of all, you can approach most circuit design like you'd
approach software design... with building blocks of tried-and-true
modules. You start out (as you probably did in software) learning
new modules and adding them to your bag of tricks. With circuits
those will be Basic Op-Amp Buffer, Inverter/Summer, Integrator,
Filter, Comparator, Sample/Hold, etc, etc. You will also learn
about the capabilities of various logic chips like Flip-Flops. Don't
worry about copying other's circuits... learn from them. Figure out
what building blocks they are using and why. Then you can make
changes to suit your own needs.

Get a solderless proto-board. These are absolutely indispensible
for working out new designs.

One of your first soldered projects could be a bench power supply.
For the kind of things you are interested in, you will need to be able
to power op-amps as well as digital chips. I'd recommend CMOS
for the digital, as it is easy to interface to the analog and you can
find versions that work on 15V. You can make your bench supply
put out +/-15 and carefully interface the logic to use only +15.
Or you can make it +/-7.5V and put the CMOS across the 15V
total when needed. You'll want to do this for switching analog
signals with CMOS gates like 4051, 4052, 4053.

Now about your desired project: I'm not sure exactly what
you have in mind with a "sample and bit rate reducer" for a
guitar. Are you trying to pitch-shift? If so, this is non-trivial
(beginner or not), because you have to either fill in missing
data or chop out excess data... either one causes nasty
splicing noises unless done with great finesse. (If you
speed up the output rate relative to the input, you will
quickly run out of input samples and have to fudge some
from somewhere. Advanced schemes attempt to determine
the period of the signal and copy just the right portion,
but even still you have to chop it off at some arbitrary
point if you have an arbitrary rate shift from a VCO. Similar
problem in slowing down.)

For a beginner, I'd recommend starting out with some
purely analog projects that don't require computer interfaces.
Look into phasers, multipliers, and distorters. (Distortion can
be done lots of different ways, including subtle colorations,
not just full-tilt "Fuzz".)

Best regards,


Bob Masta
dqatechATdaqartaDOTcom

D A Q A R T A
Data AcQuisition And Real-Time Analysis
www.daqarta.com
Home of DaqGen, the FREEWARE signal generator
 
E

Eeyore

There must be a million of these posts on this group and I apologize in
advance if I'm violating some rule.

I come from a computer science background and I'm now looking to get
into electronics as a hobby. I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.

Anyway, I've been reading books by Forrest Mims and also /Electronics
for Dummies/ at the book store as well as various internet sources for
additional information. Some sources claim /The Art of Electronics/ is
a necessity while others say it has entirely too much information and
the wrong approach for a hobbyist. I don't want to just build pre-made
kits or copy other people schematics -- I'd really like to make new and
original things happen. I have plenty ideas, but I seem to be stuck in
the CS / software point of view when it comes to construction. I can
build an entire program in my head for the aforementioned sample rate
reducer, but I just can't see envision it in components. I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

I already have some preliminary equipment (solder iron, desoldering
braid, thin pliers & cutters, wire stripper, 20 AWG solid wire, digital
multimeter, etc) but no actual components or breadboard. At this point
I am sort of sold on the dead-bug style for educational / experimental
prototyping.

So does anyone have any suggestions for me at all in anything I've
mentioned? I find myself wanting an expert electronics guy around to
guide me, but I don't know anyone, so I turn to internet folk. Any
material to read, sources to look up, comments regarding /The Art of
Electronics/?

Buy some hobby mags to begin with. Just about everyone started there.

I'd advise not trying to run before you can walk. First off you need to acquaint
yourself with the practical aspects of construction and circuit design.

Graham
 
D

DJ Delorie

multimeter, etc) but no actual components or breadboard.

I got my son the Radio Shack Electronics Learning Lab. This is a
combination sprint-parts and breadboard lab, with both analog and
digital books and parts (including op amps and PLLs). I use it a lot
for testing out designs, and I've used it to program eeproms by
running a ribbon cable from the parallel port of my PC to a female
header connector (i.e. mini-breadboard :) and building an eeprom to
DIP converter that plugs into the breadboard.

Another idea: get an eval kit for a microprocessor that happens to
have A/D and D/A on it already (most do) which happens to have a
breadboard or prototyping area on it.
 
D

Dave

One hobbyist to another: Get a copy of Grob Basic Electronics (cheap if you
find it at a used bookstore or used online. Get the latest edition you can
reasonably afford.) Make *certain* you understand Ohm's law-that is
something you will *never* get away from. If you are interested, email me
and I will send the schematic and text of an article from an old Popular
Electronics magazine for a simple but very useful and educational but small
project; an in-circuit transistor tester (works on jfet's and any other kind
of transistor I have ever tried it on, not just the standard general purpose
bipolar small-signal types. It comes in handy 'cause you don't have to take
the transistor out of the circuit to test it, and troubleshooting broken
devices is one of the best ways to learn (my opinion.) I haven't read The
Art of Electronics, but I would wait on it until you have a breadboard
(protoboard?) and a few small projects under your belt. Until you
understand the fundamentals, even slightly advanced texts will just be
confusing. NOTE: Never try to plug a wire or lead with solder on it into
your breadboard. The solder will hang up on the internal connector strip
and tear it up when you try to pull it back out.

You already have a multimeter, and that's good. Think about a cheap (Hah!)
oscilloscope. Not an absolute necessity until you really get into things,
but certainly usefull. If you are working with digital logic, it will be
worth its weight in gold. And when you do get one, make sure that you plug
it into a properly grounded power receptacle, or you can blow it up if the
project you are hooking it to has the "hot" and "ground" wires reversed in
the powersupply. If none of this makes any sense and you can't seem to
figure it out, then just plug it into an isolation transformer before
hooking ito to your project.

I am no expert, but I maintained and repaired state-of-the-art high-speed
printers in a mainframe computer environment and other less exotic equipment
for twelve years, and have been into electronics as a hobbyist for the last
twenty-five years. My latest project was building a preselector/RF
amplifier for shortwave listening from the schematic in the back of a
commercially produced user guide (MFJ 1020-A). This devices is also called
an "active antenna" because it takes the place of a much larger antenna and
filters out noise before amplifying the signal and sending it to an
attached shortwave radio. I built this almost entirely out of junk parts
and surplus, and added a couple features like static discharge and positive
tuning indication (tells you when you are tuned to the exact frequency you
are looking for). I also recognized and removed from the circuit a bit of
deliberate sabotage that would have kept it from working, and even modified
it to cut its power consumption by +/- 90% so the batteries last longer. I
really am no expert however, just someone who has been poking around for a
while. Most of the other people here know a lot more than I do.

Feel free to email, and I will reply via my "real" email address. I can
even look around and see if I have a spare (working) oscilloscope to help
you get started.

PS Does your multimeter have a frequency counter built into it? Or a
transistor tester? What about capacitance metering? If not, look for one
that does these things and keep the other one as a spare (you will
eventually need a spare). I got mine for $40.00, brand new, at my local
parts outlet. It's an off-brand, but it works fine.

Good luck. Don't be afraid to ask questions. They open doors.

Sorry to be so long-winded. :)

Dave
 
M

Melodolic

So does anyone have any suggestions for me at all in anything I've
mentioned? I find myself wanting an expert electronics guy around to
guide me, but I don't know anyone, so I turn to internet folk. Any
material to read, sources to look up, comments regarding /The Art of
Electronics/?

My interest developed after reading various little project books that were
sold by Maplin (in the UK). I think they helped because they deal with stuff
in bite sized chunks. I already had a fairly good grounding in electrical
stuff, and some shaky electronics knowledge. If you don't have that, then
basic reading on things like Ohm's law is essential.

Get a breadboard and components sooner rather than later. You can get a
fixed-size board, or you can get several little boards that interlock
(letting you expand the board in any direction if your circuit starts
growing). A good way to get started with components is to buy multi-value
packs of basics like resistors and capacitors, along with other common bits
like LEDs, diodes, transistors. Buy the cheap things in packets of several
(some will get fried). Some little switches that fit the breadboard can be
handy, and cut-to-suit rows of turned-pin PCB header can be used as plugs
for connecting wires to sensors.

I would add a power supply - a twin-rail one will let you play around with
op-amps. You can build a basic one with no panel meters cheaply, and it's
not too hard (but you have be mindful that it deals with nasty bad mains
electricity).

If you can, get an oscilloscope. There's nothing quite like it for seeing
what's going on inside a circuit. If you're interested in audio, some sort
of signal generator will let you inject a known signal into a circuit, the
effects of which you can then view on the scope. With a twin-trace scope,
you can directly compare the input and output signals - at any two points in
the circuit (IOW, not just at the sig-gen and output socket).

In my experience as a relatively clueless n00b, I would say the scope is one
of the most essential pieces of kit. It vastly speeds the get-it-working
time and prompts learning - you have to understand the circuit to know what
you should see on the scope, so that you can tell if you've got what you
*should* have. And if you haven't, you can see what's different about it,
and start to work out what part of the circuit is causing the difference.
 
G

Greg Hansen

additional information. Some sources claim /The Art of Electronics/ is
a necessity while others say it has entirely too much information and
the wrong approach for a hobbyist. I don't want to just build pre-made
kits or copy other people schematics -- I'd really like to make new and
original things happen. I have plenty ideas, but I seem to be stuck in
the CS / software point of view when it comes to construction. I can
build an entire program in my head for the aforementioned sample rate
reducer, but I just can't see envision it in components. I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

What's wrong with using other people's circuits? When you need trig
functions in a computer program, do you roll your own or just load up
math.h? You think professional engineers never use a recipie book or
the application notes in the data sheets? Some are used often enough
and are important enough that they even have names, like the Butterworth
filter or the Chebyshev filter.

Think in terms of block diagrams-- what do you need to do (functionally,
not component-wise) to turn an input into the desired output? Then
you'll need this amplifier, that filter, an oscillator here, a rectifier
there... Consult appropriate references to find appropriate amplifiers,
filters, and etc. that other people have built, understand the circuits
well enough to know whether they're suitable for your application
(you'll have to adjust some component values to get the desired gain, 3
dB point, and so on), and then just go ahead and use them. Designing
your own circuits will come with study and practice.

And The Art of Electronics is awesome. H&H do as much as anyone can do
to make electronics theory an entertaining read.
 
T

Tavys

I come from a computer science background and I'm now looking to get
into electronics as a hobby. I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.

You've already gotten plenty of advice for where to get proper
knowledge, so I'll skip that. All I'll say is that if you read 3 pages
of The Art of Electronics a night, you'll know just about everything
you'd need to know in a year. But experience is often more helpful
than knowledge, so just start out with some simple, cheap, and easy
circuits.

As for the circuit you want to make, it's rather easy. You don't need
to use any kind of analog/digital/analog conversion at all. A Sample &
Hold can be thought of as a primitive ADC -> DAC that uses a capacitor
to store a voltage and a high/low trigger to switch between sample and
hold modes. For the exact thing you want to make, see here:

http://electro-music.com/forum/viewtopic.php?t=11369

It's an effect that I myself like quite a bit and have made using that
very method. You can get a somewhat similar effect by performing
amplitude modulation using a square wave, but the S/H method will give
better results. The chip can be sampled for free and the rest of the
circuit is trivial.

Now for more control, and perhaps bit-depth adjustment as well as
sample-rate adjustment, you can make a much more complicated circuit or
even use a microcontroller for audio processing.

Since you are a computer tech, you may want to use microcontrollers to
bridge the gap between computers and electronics. A microcontroller is
simply a microprocessor with input and output circuitry built in.
There are many options: PIC, BASIC Stamps, Atmel AVR (my preference)
and others. For a cheap introduction, I recommend this development
board:

http://www.futurlec.com/ATMegaControlBoard.shtml

You'll get the whole development board plus programming cable for about
$40. Futurlec is very slow to ship, but the board is fantastic for the
price. Then you can code in C or the native ARV assembly language
(other compilers are available, too).

This way you can combine your love of coding and computing with your
new found interest in electronics.

Good luck!
 
T

Tavys

I come from a computer science background and I'm now looking to get
into electronics as a hobby. I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.

Oh, and while I'm at it, I should mention that you should consider
joining up with that electro-music.com forum I gave the example from.
The DIY synths and Modular Synthesis sections will provide you with
lots of examples to experiment with. Since you mention CV control of
an LFO, I assume you understand a little bit about synths.

Also, the LFO could control several things including the sampling rate
and the effect intensity (and by that I assume you mean the mix between
the original signal and the effected signal). An Ernie Ball volume
pedal can be used as a CV pedal if there's no input plugged into it, so
you've got your foot control right there. All you'd need is a VCLFO
and you're set.

Have fun!

-Tavys
(p.s. I'm bigtex on the electro-music forums, if you decide to seek
some help there as well)
 
J

jasen

There must be a million of these posts on this group and I apologize in
advance if I'm violating some rule.

I can build an entire program in my head for the aforementioned sample
rate reducer, but I just can't see envision it in components.

Guitar effects have historically been a popular hobbiest project :)

what's a "sample rate reducer"
It feels like you might be wanting some sort of "switched capacitor filter".
I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

I don't underrstand exactly the effect you're after... but that's always
one way to go after it.

Bye.
Jasen
 
J

Jonathan Kirwan

<snip>
I come from a computer science background and I'm now looking to get
into electronics as a hobby.

I'm mostly self-trained, as the only courses on electronics I've taken
were one year of electronics drafting (at Tektronix, at a point when I
understood rather little about anything electronic) and one single
short class on BJT circuit basics (also at Tektronix, mostly a short
course of testing one's ability to get roughly close to the right
voltage values on some small, sample circuits.) These, at roughly age
27, around 1982. Before this, I had had to learn digital logic basics
and a vague idea of some analog rules of thumb in order to fix some 4k
dynamic RAM cards I paid dearly for from MITS and didn't work, when
assembled. I had spent just about everything I had in getting those
two boards, and then some, and was terribly pained to have them not
work. Since I'd assembled them (sold as kits), I didn't feel I could
send them back, either. After I figured out how to make them work,
I'd learned a lot and _then_ received a blanket letter to all owners,
from MITS, saying that they had some design problems and noting the
fixes (which I'd already handled.) That hard lesson on dynamic ram
and the few courses I mentioned are all that I had at the time.

Not many years later, in 1985 I think, I took on the personal
challenge of converting my IBM Electronic model 85 typewriter into a
printer. For that, I used an 8031 processor, a static ram chip, an
EPROM, and set about figuring out the relay combos used and set up a
table. I wire-wrapped my design and then wired the 8031 system to the
keyboard in a reversible fashion (didn't want to destroy the
typewriter) and set up the software for handling RS-232 input,
buffering, timed driving of the various relay inputs to the
typewriter, and so on. Worked first time! My first real, practical
design. A printer I used for quite some time, too. And it still
worked as a nice typewriter, as well. When I sold it, I simply
removed the wiring (I'd used a ribbon cable pinched by the typewriter
case, without cutting the case in any way, for the RS-232 connector so
the operation was completely reversible) and I still have the box and
processor board in a box in a closet.

However, I'm still able to only muster up a modest understanding of
most things. I have a few things I know well, but the broad
experiences I still lack as this isn't my business and, perhaps, I'm
not as smart or creative as some of those who make a profession of it.
That's okay.

Anyway, my experiences above are NOT a recommendation for how to
pursue electronics as a hobby. It's just part of how my own
experiences played out. If you can find it, an education is worth
having and a good education is priceless. Look at community college
courses as a possible option and take them, if you can manage it. I
still imagine taking courses on electronics for pleasure, someday.
I have a few ideas for circuits I'd like
to construct eventually, most of which revolve around various sensors
and audio processing. One specific circuit I'd like to build a sample
& bit rate reducer for an electric guitar or bass signal with a
CV-controlled LFO to control the intensity of the effect.

It's really important to have some specific applications in mind, just
as you mention, because trying to achieve them will drive you. I
learned more math than I was getting in high school, as a teenager,
because I wanted to design my own telescope. I had built a Newtonian
from someone else's design and I wanted to learn the details of design
and come up with one more to my specific tastes, at the time. This
meant a cassegrain, as my second; and then for my third 'scope it was
a Gregory/Maksutov, without complex curves that take more time to make
and test.

But aside from specific end-results, are you also interested in how
things work, too? Because if you don't have an abiding interest in
dismantling doorknobs, TVs, your car, and just about everything else
you see around you -- just to see what makes them tick -- then you may
find yourself tiring of the endeavor over the long-haul. At least, if
no one is paying you for your interest (which means 'hobby'.) You
really need reasons other than just a few end applications themselves
to stay involved.

I enjoy dismantling things. And the nice thing is that when I put
them back together again, I have all these nice, spare parts left
over, too! ;)
Anyway, I've been reading books by Forrest Mims and also /Electronics
for Dummies/ at the book store as well as various internet sources for
additional information.

Used to be good articles found in several electronic periodicals, once
in a while. I'm not sure what modern magazines might now offer,
though. I used to follow Ciarcia's column in BYTE. But a lot of what
goes for electronics projects in magazines these days doesn't spend
the time to teach as much as once they did, I think. Maybe I'm wrong
about that.

One source for developing basic knowledge came from either Heathkit
(back in the day) or similar training kits that usually started with
DC basics, then went on to AC basics, then to ICs and general design.
Also, the training books developed for military (the ones I saw and
spent some time with were for WW II) weren't too bad, either. Lots
and lots of material to keep slogging through, if nothing else. I
suspect that there are good training systems still available -- though
at what cost, I don't know.
Some sources claim /The Art of Electronics/ is
a necessity while others say it has entirely too much information and
the wrong approach for a hobbyist.

It's both and neither. It will have way too much information in many
places and then also just the right amount elsewhere. I'd recommend
it --especially if-- you also get the student manual for it. And
maybe still, if not. But some things in AofE are a big help and will
be there later on when you are ready for it, too.
I don't want to just build pre-made
kits or copy other people schematics -- I'd really like to make new and
original things happen. I have plenty ideas, but I seem to be stuck in
the CS / software point of view when it comes to construction. I can
build an entire program in my head for the aforementioned sample rate
reducer, but I just can't see envision it in components. I assume I'd
need some sort of analog signal to digital signal converter and an IC
chip to do the real work of the problem... but I really have no idea.

Because of your software background, you may also eventually want to
consider the idea of doing projects that are "embedded" and use a
microcontroller, instead of just analog electronics. But don't
neglect analog, either. But take it slow and don't envision the
really big ideas until you've managed to completely master some fairly
basic things.

Just as in software design, electronics is often more easily handled
by breaking down the functions into tight groups of parts with a small
number of inputs and outputs. Within the function block, there may be
many intimate relationships, but between them the concepts should be
fairly simple and easily understood. You will need to master these
various function blocks a few at a time and build your repertoire. As
you do that, you will find that you can tease apart more complex
circuits by first recognizing sections and eliminating them while you
focus on the rest. To begin, most of it won't make any sense as you
won't have enough blocks to make any headway at teasing apart all the
rest. Later, you will find it much easier to tease them apart and
will then know which areas you _don't_ understand or know anything
about and you can then focus your questions to others onto those
areas. Much faster for everyone, then.

In addition to other possibilities, you might consider the idea of
getting a prototyping board with a microcontroller on it already and
with access to pins on which you can "add stuff." Sometimes, that is
a good way to get thinking about BJTs and MOSFETs, for example,
because you can use them in one of their simplest modes -- a switch.
And with the software, you can try out different ideas. A 'scope
starts to be important, about this point in time, though.

Some things you can easily learn yourself. Ohm's law is like that.
The conservation-law based ideas of Kirchoff are easy to understand
the theory of (sum of currents in and out of a node must be zero [or
else electrons would be jammed together or sucked out, over time] and
the sum of voltages around a loop must be zero [the voltage must be
the same voltage when you get back to the same place]), but it took me
a little practical work to develop a practical feel for actual cases
and to start thinking more in that mode. A detailed understanding of
BJTs will take more time -- starting with the forward biased active
mode and some gross simplifications that get you often close and then
proceeding to more refinements as you are able to assimilate them. For
example, it wasn't until later that I began to realize the cause and
effect of B-C and B-E capacitances in the BJT and some methods of
overwhelming them quickly when speed is needed. And getting deeper
understandings of various parts will probably never stop -- at least,
hopefully it won't.
I already have some preliminary equipment (solder iron, desoldering
braid, thin pliers & cutters, wire stripper, 20 AWG solid wire, digital
multimeter, etc) but no actual components or breadboard. At this point
I am sort of sold on the dead-bug style for educational / experimental
prototyping.

There are some nice proto boards for cheap, recently. They are global
specialties solderless boards and the ones I found were similar to the
PB-102 and cost me, just last month I think, about $14 each. I forget
where, but I could look it up. They are nice to use.

I also find wire-wrapping useful. So you might consider the idea of
that, as well.

An oscilloscope will be useful, if you can get one. And these days,
they are a LOT cheaper than they used to be when I was desperate for
them. They are available readily as used, too.
So does anyone have any suggestions for me at all in anything I've
mentioned? I find myself wanting an expert electronics guy around to
guide me, but I don't know anyone, so I turn to internet folk. Any
material to read, sources to look up, comments regarding /The Art of
Electronics/?

It's always better if you can find someone to help. Lacking that, you
will just have to try. There is the internet now, so that is a plus
that didn't exist when I was struggling hard in the mid-1970's. Take
advantage of it, as you are. Other than that, just get started doing
some simple things and try and master them and various ways of looking
at them before going on to much more complex things.

Jon
 
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